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SMA
2008
ACM
157views Solid Modeling» more  SMA 2008»
14 years 10 months ago
Interactive physically-based shape editing
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
SMI
2006
IEEE
130views Image Analysis» more  SMI 2006»
15 years 4 months ago
Material-Aware Mesh Deformations
Most real world objects consist of non-uniform materials; as a result, during deformation the bending and shearing are distributed non-uniformly and depend on the local stiffness ...
Tiberiu Popa, Dan Julius, Alla Sheffer
EUROGRAPHICS
2010
Eurographics
15 years 7 months ago
Deformation Transfer to Multi-Component Objects
We present a simple and effective algorithm to transfer deformation between surface meshes with multiple components. The algorithm automatically computes spatial relationships bet...
Kun Zhou, Weiwei Xu, Yiying Tong, Mathieu Desbrun
CAD
2004
Springer
14 years 10 months ago
A shape design system using volumetric implicit PDEs
Solid modeling based on partial differential equations (PDEs) can potentially unify both geometric constraints and functional requirements within a single design framework to mode...
Haixia Du, Hong Qin
ICCS
2005
Springer
15 years 4 months ago
An Adaptive Collision Detection and Resolution for Deformable Objects Using Spherical Implicit Surface
A fast collision detection and resolution scheme is one of the key components for interactive simulation of deformable objects. It is particularly challenging to reduce the computa...
Sunhwa Jung, Min Hong, Min-Hyung Choi