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ISPE
2003
14 years 11 months ago
Coordination in utility managed multi-agent groups
A two stage approach to co-ordination in a multi-agent society is presented. The first stage involves agents learning to co-ordinate their activities based on local and global uti...
Fernanda Barbosa, José C. Cunha, Omer F. Ra...
93
Voted
WSCG
2004
152views more  WSCG 2004»
14 years 11 months ago
Stable Cloth Animation with Adaptive Level of Detail
Cloth simulation is a highly intensive processor task. Higher details are often traded or sacrificed for speed in order to maintain the simulation at reasonable rates. This articl...
Fernando Pedro Birra, Manuel Próspero dos S...
84
Voted
MASCOTS
2003
14 years 11 months ago
Zone-Based Shortest Positioning Time First Scheduling for MEMS-Based Storage Devices
Access latency to secondary storage devices is frequently a limiting factor in computer system performance. New storage technologies promise to provide greater storage densities a...
Bo Hong, Scott A. Brandt, Darrell D. E. Long, Etha...
85
Voted
WSCG
2004
173views more  WSCG 2004»
14 years 11 months ago
Visual Hull Rendering with Multi-view Stereo Refinement
We present a system for rendering novel viewpoints from a set of calibrated and silhouette-segmented images using the visual hull together with multi-view stereo. The visual hull ...
Yang Liu, George Chen, Nelson Max, Christian Hofse...
WSCG
2004
282views more  WSCG 2004»
14 years 11 months ago
High-Quality Silhouette Illustration for Texture-Based Volume Rendering
We present an accurate, interactive silhouette extraction mechanism for texture-based volume rendering. Compared to previous approaches, our system guarantees silhouettes of a use...
Zoltán Nagy, Reinhard Klein
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