Sciweavers

982 search results - page 9 / 197
» A Spatial Model of Interaction in Large Virtual Environments
Sort
View
164
Voted
ATAL
2006
Springer
15 years 9 months ago
Efficient agents for cliff-edge environments with a large set of decision options
This paper proposes an efficient agent for competing in Cliff Edge (CE) environments, such as sealed-bid auctions, dynamic pricing and the ultimatum game. The agent competes in on...
Ron Katz, Sarit Kraus
VLC
2002
118views more  VLC 2002»
15 years 5 months ago
Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments
Real-time 3D graphics are being extensively used to build interactive virtual environments for a number of different applications. In many situations, virtual objects are required...
Marcelo Kallmann, Daniel Thalmann
200
Voted
AGS
2009
Springer
16 years 13 days ago
Distributed Platform for Large-Scale Agent-Based Simulations
Abstract. We describe a distributed architecture for situated largescale agent-based simulations with predominately local interactions. The approach, implemented in AglobeX Simulat...
David Sislák, Premysl Volf, Michal Jakob, M...
HICSS
2010
IEEE
164views Biometrics» more  HICSS 2010»
16 years 21 days ago
Embodied Social Presence Theory
We discuss and reflect on the importance of embodiment, context, and spatial proximity as they pertain to the sense of presence obtained by individuals in virtual environments. We...
Brian E. Mennecke, Janea L. Triplett, Lesya M. Has...
CHI
2003
ACM
16 years 6 months ago
The effectiveness of multiscale collaboration in virtual environments
Adding multiscale capabilities to collaborative virtual environments can potentially help people work on very large electronic worlds. Our experiment shows that user performance o...
Xiaolong Zhang, George W. Furnas