Our problem of interest consists of minimizing a separable, convex and differentiable function over a convex set, defined by bounds on the variables and an explicit constraint des...
Both texture maps and procedural shaders suffer from rendering artifacts during minification. Unlike texture maps, there exist no good automatic method to antialias procedural shad...
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural...
Despite the existence of a number of procedures for real-parameter optimization using evolutionary algorithms, there is still a need of a systematic and unbiased comparison of diļ...
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a ļ¬ner level of detail gets computed on demand. Typical e...