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SI3D
2010
ACM
16 years 24 days ago
Frankenrigs: building character rigs from multiple sources
We present a new rigging and skinning method which uses a database of partial rigs extracted from a set of source characters. Given a target mesh and a set of joint locations, our...
Christian Miller, Okan Arikan, Don Fussell
ACMACE
2009
ACM
16 years 14 days ago
Camera-based interactions for augmented reality
We investigate camera-based interaction techniques suitable for generating simple, easy-to-use augmented reality applications. All the interaction techniques described are based o...
Tatu Harviainen, Otto Korkalo, Charles Woodward
ICRA
2007
IEEE
121views Robotics» more  ICRA 2007»
16 years 7 days ago
Models for the Design of a Tendon Driven Robot Eye
Eye motion strategies in animals and humans have v e2 h2 the goal of optimizing visual perception, therefore, the study of eye motions plays an important role in the design of huma...
Giorgio Cannata, Marco Maggiali
ICWL
2007
Springer
16 years 3 days ago
Learning How to Dance Using a Web 3D Platform
In this paper we present the European project Open Dance and in particular our contribution to the 3D simulation of folk dances and their presentation on the web. Our aim is to pro...
Nadia Magnenat-Thalmann, Dimitrios Protopsaltou, E...
MODELS
2007
Springer
16 years 2 days ago
Statechart Development Beyond WYSIWYG
Modeling systems based on semi-formal graphical formalisms, such as Statecharts, have become standard practice in the design of reactive embedded devices. Statecharts are often mor...
Steffen Prochnow, Reinhard von Hanxleden