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» A System for View-Dependent Animation
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PG
2007
IEEE
15 years 8 months ago
Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media
We describe a new, analytic approximation to the airlight integral from scattering media whose density is modeled as a sum of Gaussians. The approximation supports real-time rende...
Kun Zhou, Qiming Hou, Minmin Gong, John Snyder, Ba...
94
Voted
ICRA
2006
IEEE
61views Robotics» more  ICRA 2006»
15 years 7 months ago
Simulated Odor Tracking in a Plane Normal to the Wind Direction
— A new strategy is developed for tracking an odor plume in an environment where wind is present. The strategy is inspired by the mechanisms that animals use to orient to stimuli...
Adam J. Rutkowski, Mark A. Willis, Roger D. Quinn
ACMACE
2006
ACM
15 years 7 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
MM
2006
ACM
96views Multimedia» more  MM 2006»
15 years 7 months ago
Globe4D: time-traveling with an interactive four-dimensional globe
Globe4D is an interactive four-dimensional globe. It is a projection of the Earth’s surface on a physical sphere. The sphere can be freely rotated along all axes, viewed from an...
Rick Companje, Nico M. van Dijk, Hanco Hogenbirk, ...
MMSEC
2006
ACM
220views Multimedia» more  MMSEC 2006»
15 years 7 months ago
Robust blind watermarking mechanism for motion data streams
The commercial reuse of 3D motion capture (Mocap) data in animation and life sciences raises issues with respect to its copyright. In order to improvise content protection of Moca...
Parag Agarwal, Ketaki Adi, B. Prabhakaran