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» A Tangible Game Interface Using Projector-Camera Systems
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CHI
2003
ACM
16 years 18 hour ago
A tangible interface for IP network simulation
We present the IP Network Design Workbench which supports collaborative network design and simulation by a group of experts and customers. This system is based on a tangible user ...
Kazue Kobayashi, Mitsunori Hirano, Atsunobu Narita...
PUC
2010
104views more  PUC 2010»
14 years 6 months ago
Towards understanding how to design for social play in exertion games
Players invest significant physical effort when playing exertion games. In addition to improving physical health, exertion games are also believed to facilitate social play amongs...
Florian Mueller, Martin R. Gibbs, Frank Vetere
PETRA
2009
ACM
15 years 6 months ago
Ambient kitchen: designing situated services using a high fidelity prototyping environment
The Ambient Kitchen is a high fidelity prototype for exploring the design of pervasive computing algorithms and applications for everyday environments. The environment integrates ...
Patrick Olivier, Guangyou Xu, Andrew Monk, Jesse H...
CHI
2006
ACM
16 years 1 days ago
Collaborative simulation interface for planning disaster measures
We introduce a disaster simulation system that supports collaborative planning of disaster measures. While several simulation tools are available for examination and evaluation of...
Kazue Kobayashi, Atsunobu Narita, Mitsunori Hirano...
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TEI
2009
ACM
106views Hardware» more  TEI 2009»
15 years 6 months ago
Spime builder: a tangible interface for designing hyperlinked objects
Ubiquitous computing is fostering an explosion of physical artifacts that are coupled to digital information – so-called Spimes. We introduce a tangible workbench that allows fo...
Leonardo Bonanni, Greg Vargas, Neil Chao, Stephen ...