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» A Tangible Game Interface Using Projector-Camera Systems
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FEDCSIS
2011
113views more  FEDCSIS 2011»
13 years 11 months ago
Automatic Speech Recognition for Polish in a Computer Game Interface
—The paper describes the process of designing a task-oriented continuous speech recognition system for Polish, based on CMU Sphinx4, to be used in the voice interface of a comput...
Artur Janicki, Dariusz Wawer
TEI
2009
ACM
78views Hardware» more  TEI 2009»
15 years 6 months ago
A short guide to modulated light
Many types of tangible interaction systems, such as interactive surfaces and gesture-based interfaces, are based on various kinds of optical tracking, using infrared illuminators ...
Florian Echtler, Tobias Sielhorst, Manuel Huber, G...
CHI
2005
ACM
16 years 3 days ago
Magic cubes for social and physical family entertainment
Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu ...
CHI
2006
ACM
16 years 3 days ago
Beyond record and play: backpacks: tangible modulators for kinetic behavior
Digital Manipulatives embed computation in familiar children's toys and provide means for children to design behavior. Some systems use "record and play" as a form ...
Hayes Raffle, Amanda J. Parkes, Hiroshi Ishii, Jos...
TEI
2010
ACM
132views Hardware» more  TEI 2010»
15 years 6 months ago
TessalTable: tile-based creation of patterns and images
In this paper we introduce the TessalTable, a collaborative play system for learning about tessellations and symmetry through augmented pattern blocks. Children use tiles to pick ...
Abel Allison, Sean Follmer, Hayes Raffle