In this paper, we describe the design and evaluation of SMART, an educational system that uses augmented reality for teaching 2nd grade-level concepts, adequate and integrated wit...
Though often desirable, the integration of real and virtual elements in mixed reality environments can be difficult. We propose a number of techniques to facilitate scene explorat...
Andrei Sherstyuk, Kin Lik Wang, Anton Treskunov, J...
We describe a real-time 3-D augmented reality videoconferencing system. With this technology, an observer sees the real world from his viewpoint, but modified so that the image of...
Simon Prince, Adrian David Cheok, Farzam Farbiz, T...
We present in this paper the architecture and some implementation details of a web-based version of a Trivial game. Our implementation achieves such a high degree of interactivity ...
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...