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» A Tangible Game Interface Using Projector-Camera Systems
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CVPR
2008
IEEE
15 years 11 months ago
Sketching in the air: A vision-based system for 3D object design
3D object design has many applications including flexible 3D sketch input in CAD, computer game, webpage content design, image based object modeling, and 3D object retrieval. Most...
Yu Chen, Jianzhuang Liu, Xiaoou Tang
CHI
2008
ACM
15 years 10 months ago
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
We present data from detailed observations of CityWall, a large multi-touch display installed in a central location in Helsinki, Finland. During eight days of installation, 1199 p...
Peter Peltonen, Esko Kurvinen, Antti Salovaara, Gi...
CHI
2009
ACM
15 years 10 months ago
Automatic storytelling in comics: a case study on World of Warcraft
Chia-Jung Chan This paper presents a development of our comic generation system that automatically summarizes players' actions and interactions in the virtual world. The featu...
Chia-Jung Chan, Ruck Thawonmas, Kuan-Ta Chen
IE
2007
14 years 11 months ago
Dramatic flow in interactive 3D narrative
The concept of dramatic level is crucial for a model of dramatic flow. We present a framework to maintain optimal dramatic flow in an interactive 3D environment where both linea...
Alyx Macfadyen, Andrew Stranieri, John Yearwood
CHI
2010
ACM
15 years 2 months ago
Indexicality of language and the art of creating treasures
The indexicality of language refers to the linkage between the language and the situation of use for determining the meaning of what is being said. In this paper I describe how a ...
Matti Rantanen