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» A Technique for Constructing Developable Surfaces
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3DGIS
2006
Springer
16 years 3 days ago
Building Reconstruction - Outside and In
The modelling or reconstruction of buildings has two aspects – on the one hand we need a data structure and the associated geometric information, and on the other hand we need a...
Christopher M. Gold, Rebecca O. C. Tse, Hugo Ledou...
182
Voted
PG
1999
IEEE
15 years 10 months ago
Automatic Creation of Object Hierarchies for Radiosity Clustering
Using object clusters for hierarchical radiosity greatly improves the efficiency and thus usability of radiosity computations. By eliminating the quadratic starting phase very lar...
Gordon Müller, Stephan Schäfer, Dieter W...
COMPGEOM
2010
ACM
15 years 10 months ago
Manifold reconstruction using tangential Delaunay complexes
We give a provably correct algorithm to reconstruct a kdimensional manifold embedded in d-dimensional Euclidean space. Input to our algorithm is a point sample coming from an unkn...
Jean-Daniel Boissonnat, Arijit Ghosh
CGF
2006
173views more  CGF 2006»
15 years 6 months ago
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...
SMA
2008
ACM
157views Solid Modeling» more  SMA 2008»
15 years 6 months ago
Interactive physically-based shape editing
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...