The modelling or reconstruction of buildings has two aspects – on the one hand we need a data structure and the associated geometric information, and on the other hand we need a...
Christopher M. Gold, Rebecca O. C. Tse, Hugo Ledou...
Using object clusters for hierarchical radiosity greatly improves the efficiency and thus usability of radiosity computations. By eliminating the quadratic starting phase very lar...
We give a provably correct algorithm to reconstruct a kdimensional manifold embedded in d-dimensional Euclidean space. Input to our algorithm is a point sample coming from an unkn...
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...