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» A Temporal Proof System for General Game Playing
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SEKE
2004
Springer
15 years 2 months ago
Integrating Security Administration into Software Architectures Design
Software architecture plays a central role in developing software systems that satisfy functionality and security requirements. However, little has been done to integrate system d...
Huiqun Yu, Xudong He, Yi Deng, Lian Mo
ACMACE
2006
ACM
15 years 3 months ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr
AGENTS
2001
Springer
15 years 2 months ago
CMPack: a complete software system for autonomous legged soccer robots
This paper describes a completely implemented, fully autonomous software system for soccer playing quadruped robots. The system includes real-time color vision, probabilistic loca...
Scott Lenser, James Bruce, Manuela M. Veloso
ATAL
2003
Springer
15 years 2 months ago
Locating moving entities in indoor environments with teams of mobile robots
This article presents an implemented multi-robot system for playing the popular game of laser tag. The object of the game is to search for and tag opponents that can move freely a...
Matthew Rosencrantz, Geoffrey J. Gordon, Sebastian...
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CCS
2000
ACM
15 years 1 months ago
Composition and integrity preservation of secure reactive systems
We consider compositional properties of reactive systems that are secure in a cryptographic sense. We follow the wellknown simulatability approach, i.e., the specification is an ...
Birgit Pfitzmann, Michael Waidner