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» A Text Generation System For Explaining Concepts In Geometry
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CGF
2011
14 years 4 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
95
Voted
VRST
2004
ACM
15 years 5 months ago
Modeling and rendering of walkthrough environments with panoramic images
An important, potential application of image-based techniques is to create photo-realistic image-based environments for interactive walkthrough. However, existing image-based stud...
Angus M. K. Siu, Ada S. K. Wan, Rynson W. H. Lau
CGF
2011
14 years 4 months ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
EWCBR
2008
Springer
15 years 2 months ago
Situation Assessment for Plan Retrieval in Real-Time Strategy Games
Case-Based Planning (CBP) is an effective technique for solving planning problems that has the potential to reduce the computational complexity of the generative planning approache...
Kinshuk Mishra, Santiago Ontañón, As...
87
Voted
WWW
2004
ACM
16 years 1 months ago
Continuous web: a new image-based hypermedia and scape-oriented browsing
Conventionally, Web pages have been recognized as documents described by HTML. Image data, such as photographs, logos, maps, illustrations, and decorated text, have been treated a...
Hiroya Tanaka, Katsumi Tanaka