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» A Theory of the Quasi-Static World
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DIGRA
2005
Springer
15 years 3 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
EUROCRYPT
2003
Springer
15 years 2 months ago
Facts and Myths of Enigma: Breaking Stereotypes
In spite of a relatively large number of publications about breaking Enigma by the Allies before and during the World War II, this subject remains relatively unknown not only to th...
Kris Gaj, Arkadiusz Orlowski
EUSFLAT
2007
156views Fuzzy Logic» more  EUSFLAT 2007»
14 years 11 months ago
Fuzzy Calculating and Fuzzy Control in Wireless Sensor Network
At present time configurable wireless sensor networks are given special consideration. Wireless sensor networks are now a static elements union. To make such a network a powerful ...
Irina Kalganova
NIPS
2004
14 years 11 months ago
Bayesian inference in spiking neurons
We propose a new interpretation of spiking neurons as Bayesian integrators accumulating evidence over time about events in the external world or the body, and communicating to oth...
Sophie Deneve
DIGRA
2005
Springer
15 years 3 months ago
The Nip and the Bite
An examination of the contributions that can be made by the field of non-mechanistic cybernetics (as elaborated by Gregory Bateson and Anthony Wilden) to a theory of videogames th...
Darshana Jayemanne