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» A Toolbox of Level Set Methods
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NETGAMES
2003
ACM
15 years 3 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
BIOINFORMATICS
2002
146views more  BIOINFORMATICS 2002»
14 years 9 months ago
A duplication growth model of gene expression networks
Motivation: There has been considerable interest in developing computational techniques for inferring genetic regulatory networks from whole-genome expression profiles. When expre...
Ashish Bhan, David J. Galas, T. Gregory Dewey
ICCV
2005
IEEE
15 years 3 months ago
TemporalBoost for Event Recognition
This paper contributes a new boosting paradigm to achieve detection of events in video. Previous boosting paradigms in vision focus on single frame detection and do not scale to v...
Paul Smith, Niels da Vitoria Lobo, Mubarak Shah
DOLAP
2010
ACM
14 years 7 months ago
Using ontologies to discover fact IDs
Object identification is a crucial step in most information systems. Nowadays, we have many different ways to identify entities such as surrogates, keys and object identifiers. Ho...
Alberto Abelló, Oscar Romero
DICTA
2003
14 years 11 months ago
Extracting Boundaries from Images by Comparing Cooccurrence Matrices
Abstract. This paper describes methods of extracting region boundaries from the frames of an image sequence by combining information from spatial or temporal cooccurrence matrices ...
Astrit Rexhepi, Azriel Rosenfeld