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» A Trace Model for Pointers and Objects
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SIGGRAPH
2010
ACM
15 years 2 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
TEI
2009
ACM
106views Hardware» more  TEI 2009»
15 years 4 months ago
Spime builder: a tangible interface for designing hyperlinked objects
Ubiquitous computing is fostering an explosion of physical artifacts that are coupled to digital information – so-called Spimes. We introduce a tangible workbench that allows fo...
Leonardo Bonanni, Greg Vargas, Neil Chao, Stephen ...
SIGSOFT
2009
ACM
15 years 10 months ago
Static data race detection for concurrent programs with asynchronous calls
A large number of industrial concurrent programs are being designed based on a model which combines threads with event-based communication. These programs consist of several threa...
Vineet Kahlon, Nishant Sinha, Erik Kruus, Yun Zhan...
67
Voted
ESTIMEDIA
2006
Springer
15 years 1 months ago
A Mixed-level Co-simulation Method for System-level Design Space Exploration
The Sesame modeling and simulation framework aims at efficient system-level design space exploration of embedded multimedia systems. A primary objective of Sesame is the ion at mu...
Mark Thompson, Andy D. Pimentel, Simon Polstra, Ca...
80
Voted
IPPS
2007
IEEE
15 years 3 months ago
VoroNet: A scalable object network based on Voronoi tessellations
In this paper, we propose the design of VoroNet, an objectbased peer to peer overlay network relying on Voronoi tessellations, along with its theoretical analysis and experimental...
Olivier Beaumont, Anne-Marie Kermarrec, Loris Marc...