The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
Ubiquitous computing is fostering an explosion of physical artifacts that are coupled to digital information – so-called Spimes. We introduce a tangible workbench that allows fo...
Leonardo Bonanni, Greg Vargas, Neil Chao, Stephen ...
A large number of industrial concurrent programs are being designed based on a model which combines threads with event-based communication. These programs consist of several threa...
Vineet Kahlon, Nishant Sinha, Erik Kruus, Yun Zhan...
The Sesame modeling and simulation framework aims at efficient system-level design space exploration of embedded multimedia systems. A primary objective of Sesame is the ion at mu...
Mark Thompson, Andy D. Pimentel, Simon Polstra, Ca...
In this paper, we propose the design of VoroNet, an objectbased peer to peer overlay network relying on Voronoi tessellations, along with its theoretical analysis and experimental...