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» A Video Motion Capture System for Interactive Games
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HVEI
2009
15 years 3 months ago
Motion-based perceptual quality assessment of video
There is a great deal of interest in methods to assess the perceptual quality of a video sequence in a full reference framework. Motion plays an important role in human perception...
Kalpana Seshadrinathan, Alan C. Bovik
SI3D
2005
ACM
15 years 10 months ago
User interfaces for interactive control of physics-based 3D characters
We present two user interfaces for the interactive control of dynamically-simulated characters. The first interface uses an ‘action palette’ and targets sports prototyping ap...
Peng Zhao, Michiel van de Panne
DIGRA
2005
Springer
15 years 10 months ago
Immersion in Game Atmospheres for the Video Game Heritage Preservation
The video game heritage is being preserved especially on the Web: comments, screenshots, sounds, videos, etc. But one important element is missing: the environment in which we pla...
Nicolas Esposito
ICCV
2011
IEEE
14 years 9 months ago
Outdoor Human Motion Capture using Inverse Kinematics and von Mises-Fisher Sampling
Human motion capturing (HMC) from multiview image sequences constitutes an extremely difficult problem due to depth and orientation ambiguities and the high dimensionality of the s...
Gerard Pons-Moll, Andreas Baak, Juergen Gall, Laur...
ICIP
2002
IEEE
15 years 10 months ago
Panoramic capturing and recognition of human activity
This paper presents a unified approach to human activity capturing and recognition. It targets applications such as a speaker walking, turning around, sitting and getting up from ...
Xinding Sun, B. S. Manjunath