Sciweavers

420 search results - page 59 / 84
» A Video Motion Capture System for Interactive Games
Sort
View
TOG
2008
117views more  TOG 2008»
14 years 11 months ago
Video puppetry: a performative interface for cutout animation
We present a video-based interface that allows users of all skill levels to quickly create cutout-style animations by performing the character motions. The puppeteer first creates...
Connelly Barnes, David E. Jacobs, Jason Sanders, D...
ACMACE
2006
ACM
15 years 5 months ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr
AAAI
2007
15 years 2 months ago
The Impact of Network Topology on Pure Nash Equilibria in Graphical Games
Graphical games capture some of the key aspects relevant to the study and design of multi-agent systems. It is often of interest to find the conditions under which a game is stab...
Bistra N. Dilkina, Carla P. Gomes, Ashish Sabharwa...
COMCOM
2004
98views more  COMCOM 2004»
14 years 11 months ago
Performance evaluation of a broadband wireless access system subjected to heavy load
Broadband Wireless Access (BWA) systems use new network architectures to deliver broadband services in a fixed point-to-point or pointto-multipoint configuration to residential an...
Alejandro Quintero, Yacine Elalamy, Samuel Pierre
IROS
2007
IEEE
193views Robotics» more  IROS 2007»
15 years 6 months ago
Temporal segmentation and recognition of body motion data based on inter-limb correlation analysis
— A method for segmentation and recognition of human body behavior data is proposed. Recognition of human body movements is getting larger interests in robotic research field, s...
Toru Nakata