We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
In this paper we present a volumetric lighting model, which simulates scattering as well as shadowing in order to generate high quality volume renderings. By approximating light t...
The rapid evolution of automatic shape acquisition technologies will make huge amount of sampled 3D data available in the near future. Cultural Heritage (CH) domain is one of the ...
Marco Callieri, Federico Ponchio, Paolo Cignoni, R...
We present a method for real-time simulation of 3dimensional fire inspired by an old mechanical trick known as the “silk torch”. Motivated by the proven illusive effect of si...
Understanding complex 3D virtual models can be difficult, especially when the model has interior components not initially visible and ancillary text. We describe new techniques fo...
Henry Sonnet, M. Sheelagh T. Carpendale, Thomas St...