We present a tool for the user-controlled creation of multiresolution meshes. Several automatic mesh reduction methods of high quality have been presented in the past, but most of...
Abstract. This paper presents a new multi-pass hierarchical stereo-matching approach for generation of digital terrain models (DTMs) from two overlapping aerial images. Our method ...
We focus on the class of regular models defined by Várady et al. for reverse engineering purposes. Given a 3D surface M represented through a dense set of points, we present a n...
We present a system for quick and easy manipulation of the body shape and proportions of a human actor in arbitrary video footage. The approach is based on a morphable model of 3D...
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....