Sciweavers

1682 search results - page 6 / 337
» A behavior model for persuasive design
Sort
View
ACMDIS
2010
ACM
14 years 8 months ago
Design requirements for ambient display that supports sustainable lifestyle
People are ready to change themselves to adopt more ecofriendly habits such as conserving electricity when they are aware of the possible problems of their lifestyle. In this sens...
Tanyoung Kim, Hwajung Hong, Brian Magerko
HUC
2009
Springer
15 years 3 months ago
Playful bottle: a mobile social persuasion system to motivate healthy water intake
This study of mobile persuasion system explores the use of a mobile phone, when attached to an everyday object used by an everyday behavior, becomes a tool to sense and influence ...
Meng-Chieh Chiu, Shih-Ping Chang, Yu-Chen Chang, H...
91
Voted
CHI
2010
ACM
15 years 6 months ago
UpStream: motivating water conservation with low-cost water flow sensing and persuasive displays
Water is our most precious and most rapidly declining natural resource. We explore pervasive technology as an approach for promoting water conservation in public and private space...
Stacey Kuznetsov, Eric Paulos
CHI
2006
ACM
16 years 2 days ago
Chick clique: persuasive technology to motivate teenage girls to exercise
We are developing a preventative health cell phone application that helps motivate teenage girls to exercise by exploiting their social desire to stay connected with their peers. ...
Tammy Toscos, Anne M. Faber, Shunying An, Mona Pra...
HUC
2010
Springer
15 years 23 days ago
MoviPill: improving medication compliance for elders using a mobile persuasive social game
Medication compliance is a critical component in the success of any medical treatment. However, only 50% of patients correctly adhere to their prescription regimens. Mobile and ub...
Rodrigo de Oliveira, Mauro Cherubini, Nuria Oliver