In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, i...
This paper describes the design and evaluation of a technique, Direct Pointer, that enables users to interact intuitively with large displays using cameras equipped on handheld de...
Hao Jiang, Eyal Ofek, Neema Moraveji, Yuanchun Shi
We present an approach for facilitating user interaction on mobile devices, focusing on camera-enabled mobile phones. A user interacts with an application by moving their device. A...