Sciweavers

114 search results - page 9 / 23
» A conceptual model for video games and interactive media
Sort
View
ICIDS
2010
Springer
14 years 7 months ago
Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool
With the increasing number of prototypes and market applications of interactive storytelling, the understanding and optimization of how end users respond to computer-mediated inter...
Ivar E. Vermeulen, Christian Roth, Peter Vorderer,...
ICIP
2005
IEEE
15 years 11 months ago
Time-evolving 3D model representation for scalable video coding
This paper presents an efficient and scalable coding scheme for transmitting a stream of 3D models extracted from a video of a static scene. As in classical model-based video codi...
Luce Morin, Patrick Gioia, Raphaèle Balter
SPIESR
1996
141views Database» more  SPIESR 1996»
14 years 11 months ago
Describing and Classifying Multimedia Using the Description Logic GRAIL
Many applications would benefit if media objects such as images could be selected and classified (or clustered) such that "conceptually similar" images are grouped toget...
Carole A. Goble, Christian Haul, Sean Bechhofer
ACMDIS
2000
ACM
15 years 2 months ago
Meta-Design: Design for Designers
One fundamental challenge for the design of the interactive systems of the future is to invent and design environments and cultures in which humans can express themselves and enga...
Gerhard Fischer, Eric Scharff
MM
2005
ACM
143views Multimedia» more  MM 2005»
15 years 3 months ago
An adaptation framework for new media artworks
In this paper, we are interested in adaptation mechanisms for the design, creation and experimentation of adaptive and interactive new media artworks. Through a concrete case stud...
Anis Ouali, Brigitte Kerhervé, Paul Landon