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» A control theoretic approach to noncooperative game design
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ICMCS
2006
IEEE
167views Multimedia» more  ICMCS 2006»
15 years 3 months ago
Efficient Object Tracking using Control-Based Observer Design
Kernel-based tracking approaches have proven to be more efficient in computation compared to other tracking approaches such as particle filtering. However, existing kernel-based...
Wei Qu, Dan Schonfeld
NETWORK
2007
148views more  NETWORK 2007»
14 years 9 months ago
Integration of IEEE 802.11 WLANs with IEEE 802.16-based multihop infrastructure mesh/relay networks: A game-theoretic approach t
One of the promising applications of IEEE 802.16 (WiMAX)-based wireless mesh/relay networks is to provide infrastructure/backhaul support for IEEE 802.11based mobile hotspots. In ...
Dusit Niyato, Ekram Hossain
CHI
2006
ACM
15 years 10 months ago
Text entry using a dual joystick game controller
We present a new bimanual text entry technique designed for today's dual-joystick game controllers. The left and right joysticks are used to independently select characters f...
Andrew D. Wilson, Maneesh Agrawala
TEC
2012
197views Formal Methods» more  TEC 2012»
13 years 2 days ago
Improving Generalization Performance in Co-Evolutionary Learning
Recently, the generalization framework in co-evolutionary learning has been theoretically formulated and demonstrated in the context of game-playing. Generalization performance of...
Siang Yew Chong, Peter Tino, Day Chyi Ku, Xin Yao
SASO
2009
IEEE
15 years 4 months ago
Teleological Software Adaptation
—We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to develop an interactive environment in which the ...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...