Computing smooth and optimal one-to-one maps between surfaces of same topology is a fundamental problem in graphics and such a method provides us a ubiquitous tool for geometric mo...
We present a framework for solving multistage pure 0–1 programs for a widely used sequencing and scheduling problem with uncertainty in the objective function coefficients, the...
Antonio Alonso-Ayuso, Laureano F. Escudero, M. Ter...
Query processing on uncertain data streams has attracted a lot of attentions lately, due to the imprecise nature in the data generated from a variety of streaming applications, su...
Cheqing Jin, Ke Yi, Lei Chen 0002, Jeffrey Xu Yu, ...
The basic idea behind cloud computing is that resource providers offer elastic resources to end users. In this paper, we intend to answer one key question to the success of cloud c...
This paper presents a novel approach to achieve accurate and complete multi-view reconstruction of dynamic scenes (or 3D videos). 3D videos consist in sequences of 3D models in mot...