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GD
2008
Springer
15 years 13 days ago
Rapid Multipole Graph Drawing on the GPU
Abstract. As graphics processors become powerful, ubiquitous and easier to program, they have also become more amenable to general purpose high-performance computing, including the...
Apeksha Godiyal, Jared Hoberock, Michael Garland, ...
JRTIP
2008
300views more  JRTIP 2008»
14 years 11 months ago
Real-time human action recognition on an embedded, reconfigurable video processing architecture
Abstract In recent years, automatic human action recognition has been widely researched within the computer vision and image processing communities. Here we propose a realtime, emb...
Hongying Meng, Michael Freeman, Nick Pears, Chris ...
IJNSEC
2007
137views more  IJNSEC 2007»
14 years 11 months ago
An FPGA-based AES-CCM Crypto Core For IEEE 802.11i Architecture
The widespread adoption of IEEE 802.11 wireless networks has brought its security paradigm under active research. One of the important research areas in this field is the realiza...
Arshad Aziz, Nassar Ikram
TVCG
2010
156views more  TVCG 2010»
14 years 9 months ago
Yet Faster Ray-Triangle Intersection (Using SSE4)
—Ray-triangle intersection is an important algorithm, not only in the field of realistic rendering (based on ray tracing), but also in physics simulation, collision detection, m...
Jirí Havel, Adam Herout
CDC
2009
IEEE
164views Control Systems» more  CDC 2009»
14 years 9 months ago
Real-time MPC - Stability through robust MPC design
Recent results have suggested that online Model Predictive Control (MPC) can be computed quickly enough to control fast sampled systems. High-speed applications impose a hard real-...
Melanie Nicole Zeilinger, Colin Neil Jones, Davide...