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VR
1999
IEEE
151views Virtual Reality» more  VR 1999»
15 years 3 months ago
A Framework for Fast and Accurate Collision Detection for Haptic Interaction
We present a framework for fast and accurate collision detection for haptic interaction with polygonal models. Given a model, we pre-compute a hybrid hierarchical representation, ...
Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk,...
SIGGRAPH
1994
ACM
15 years 2 months ago
A fast shadow algorithm for area light sources using backprojection
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
George Drettakis, Eugene Fiume
TIP
2008
90views more  TIP 2008»
14 years 10 months ago
Reversible, Fast, and High-Quality Grid Conversions
Abstract--A new grid conversion method is proposed to resample between two 2-D periodic lattices with the same sampling density. The main feature of our approach is the symmetric r...
Laurent Condat, Dimitri Van De Ville, Brigitte For...
INFOCOM
2011
IEEE
14 years 2 months ago
Physical layer wireless security made fast and channel independent
Abstract – There is a growing interest in physical layer security. Recent work has demonstrated that wireless devices can generate a shared secret key by exploiting variations in...
Shyamnath Gollakota, Dina Katabi
ICIP
2002
IEEE
16 years 11 days ago
Regular spatial B-spline active contour for fast video segmentation
This paper deals with fast video segmentation using active contours. Region-based active contours is a powerful technique for video segmentation. However most of these methods are...
Frédéric Precioso, Michel Barlaud