This paper describes the motivation and design of an introductory computational course for natural, physical, and social scientists. Categories and Subject Descriptors: K.3.2 Comp...
We describe some issues in designing and building educational Java applets for an introductory computer graphics course. The design problem involves balancing educational goals of...
Daniel L. Gould, Rosemary Michelle Simpson, Andrie...
We present a set of interaction techniques for electronic musical performance using a tabletop tangible interface. Our system, the Audiopad, tracks the positions of objects on a t...
This paper examines the use of motorized physical sliders with position and force as input and output parameters for tangible human computer interaction. Firstly, we present an an...
Ali Shahrokni, Julio Jenaro, Tomas Gustafsson, And...
With pervasive gaming, novel types of games have recently emerged. The idea is to apply pervasive computing technology - which embeds computers in real-world, everyday environment...