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» A general education course in tangible interaction design
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SIGCSE
2006
ACM
179views Education» more  SIGCSE 2006»
15 years 3 months ago
Fifteen compilers in fifteen days
Traditional approaches to semester-long projects in compiler courses force students to implement the early stages of a compiler in depth; since many students fall behind, they hav...
Jeremy D. Frens, Andrew Meneely
ITICSE
2005
ACM
15 years 3 months ago
Testing first: emphasizing testing in early programming courses
The complexity of languages like Java and C++ can make introductory programming classes in these languages extremely challenging for many students. Part of the complexity comes fr...
Will Marrero, Amber Settle
SIGADA
2005
Springer
15 years 3 months ago
Experiences using SPARK in an undergraduate CS course
This paper describes experiences garnered while teaching a course on high integrity software using SPARK to a mix of junior and senior level undergraduates. The paper describes th...
Anthony S. Ruocco
ETS
2000
IEEE
126views Hardware» more  ETS 2000»
14 years 9 months ago
Different (Key)strokes for Different Folks: Designing online venues for professional communities
Educational on-line resources are expanding in their application beyond delivering courses to providing venues in which members of professional communities of practice meet to exc...
Liwana S. Bringelson, Tom Carey
ACMACE
2006
ACM
15 years 4 months ago
Airhockey over a distance: a networked physical game to support social interactions
In modern society, people increasingly lack social interaction, even though it is beneficial to professional and personal life. Airhockey Over a Distance aims to work against this...
Florian Mueller, Luke Cole, Shannon O'Brien, Woute...