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» A general method for human activity recognition in video
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CHI
2011
ACM
14 years 3 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
WSCG
2004
212views more  WSCG 2004»
15 years 1 months ago
Face and Hands Segmentation in Color Images and Initial Matching with a Biomechanical Model
In this paper we describe a robust and efficient procedure to detect skin region with homogeneous color values in monocular indoor images. The mathematical background is a functio...
Jose Maria Buades Rubio, Manuel González Hi...
SIGDOC
2003
ACM
15 years 5 months ago
Alternative methods for field usability research
Field usability research involves observing people in their own environments—for example, workplaces, homes, and schools—to learn their normal or natural behavior. Through fie...
Laurie Kantner, Deborah Hinderer Sova, Stephanie R...
PRL
2010
130views more  PRL 2010»
14 years 10 months ago
Automatic configuration of spectral dimensionality reduction methods
In this paper, our main contribution is a framework for the automatic configuration of any spectral dimensionality reduction methods. This is achieved, first, by introducing the m...
Michal Lewandowski, Dimitrios Makris, Jean-Christo...
MM
2006
ACM
178views Multimedia» more  MM 2006»
15 years 5 months ago
Multimedia signal processing for behavioral quantification in neuroscience
While there have been great advances in quantification of the genotype of organisms, including full genomes for many species, the quantification of phenotype is at a comparatively...
Peter Andrews, Haibin Wang, Dan Valente, Jih&egrav...