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» A general purpose animator
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MMM
2003
Springer
258views Multimedia» more  MMM 2003»
15 years 5 months ago
2D Shape Transformation Using 3D Blending
Computer animation is one of the key components of a multimedia document or presentation. Shape transformation between objects of different topology and positions is an open model...
Galina Pasko, Alexander A. Pasko, M. Ikeda, Tosiya...
ACMACE
2009
ACM
15 years 4 months ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
SCA
2007
15 years 2 months ago
Smooth movers: perceptually guided human motion simulation
To animate a character, a number of poses are displayed in quick succession in order to create the illusion of motion. For most real-time applications, such as games, the pose upd...
Rachel McDonnell, Fiona N. Newell, Carol O'Sulliva...
IJMHCI
2011
249views more  IJMHCI 2011»
14 years 6 months ago
3D Talking-Head Interface to Voice-Interactive Services on Mobile Phones
We present a novel framework for easy creation of interactive, platform-independent voice-services with an animated 3D talking-head interface, on mobile phones. The framework supp...
Jirí Danihelka, Roman Hak, Lukas Kencl, Jir...
FCCM
2004
IEEE
87views VLSI» more  FCCM 2004»
15 years 3 months ago
A Quantitative Comparison of Reconfigurable, Tiled, and Conventional Architectures on Bit-Level Computation
General purpose computing architectures are being called on to work on a more diverse application mix every day. This has been fueled by the need for reduced time to market and ec...
David Wentzlaff, Anant Agarwal