This paper tests the hypothesis that it is possible to build a generic Behavioural Animation system. The paper outlines the four models that form the key elements of a Behavioural...
J. R. Paul Hanna, Richard J. Millar, Wesley M. Joh...
This paper introduces MOCAS (Model Of Components for Adaptive Systems), a generic state-based component model which enables the self-adaptation of software components together wit...
Assembling software components into an architecture is a difficult task because of its combinatorial complexity. There is thus a need for automating this building process, either t...
Nicolas Desnos, Sylvain Vauttier, Christelle Urtad...
Component architectures promote cross-project code reuse by facilitating composition of large applications using off-the-shelf software components. Existing component architecture...
Component-based development helps to improve the modularity and reusability of embedded systems. Component models devised for embedded systems are typically restricted due to the l...