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SIGGRAPH
2000
ACM
15 years 8 months ago
Animating explosions
In this paper, we introduce techniques for animating explosions and their effects. The primary effect of an explosion is a disturbance that causes a shock wave to propagate thro...
Gary D. Yngve, James F. O'Brien, Jessica K. Hodgin...
CGF
2011
14 years 11 months ago
A Parallel SPH Implementation on Multi-Core CPUs
This paper presents a parallel framework for simulating fluids with the Smoothed Particle Hydrodynamics (SPH) method. For low computational costs per simulation step, efficient ...
Markus Ihmsen, Nadir Akinci, Markus Becker, Matthi...
VRST
2006
ACM
15 years 10 months ago
Mixed reality: are two hands better than one?
For simulating hands-on tasks, the ease of enabling two-handed interaction with virtual objects gives Mixed Reality (MR) an expected advantage over Virtual Reality (VR). A user st...
Aaron Kotranza, John Quarles, Benjamin Lok
PPOPP
2011
ACM
14 years 7 months ago
ScalaExtrap: trace-based communication extrapolation for spmd programs
Performance modeling for scientific applications is important for assessing potential application performance and systems procurement in high-performance computing (HPC). Recent ...
Xing Wu, Frank Mueller
CONIELECOMP
2006
IEEE
15 years 10 months ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...