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DIGRA
2005
Springer
15 years 9 months ago
Learning Games as a Platform for Simulated Science Practice
In recent years, science education has been the focus of study and development of new gamebased learning environments. It has been argued that active and critical learning about r...
Rikke Magnussen
147
Voted
IPPS
1997
IEEE
15 years 8 months ago
A Tool for On-line Visualization and Interactive Steering of Parallel HPC Applications
Tools for parallel systems today range from specification over debugging to performance analysis and more. Typically, they help the programmers of parallel algorithms from the ea...
Sabine Rathmayer
FPLAY
2008
15 years 5 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
SI3D
2012
ACM
13 years 11 months ago
An example-based motion synthesis technique for locomotion and object manipulation
We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our vi...
Andrew W. Feng, Yuyu Xu, Ari Shapiro
HPCA
2008
IEEE
16 years 4 months ago
Gaining insights into multicore cache partitioning: Bridging the gap between simulation and real systems
Cache partitioning and sharing is critical to the effective utilization of multicore processors. However, almost all existing studies have been evaluated by simulation that often ...
Jiang Lin, Qingda Lu, Xiaoning Ding, Zhao Zhang, X...