In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
HPC scientific computational models are notoriously difficult to develop, debug, and maintain. The reasons for this are multifaceted — including difficulty of parallel programm...
Steve Quenette, Louis Moresi, P. D. Sunter, Bill F...
We consider the problem of optimal channel access to provide quality of service (QoS) for data transmission in cognitive vehicular networks. In such a network the vehicular nodes ...
A virtual organization (VO) is a dynamic collection of entities (individuals, enterprises, and information resources) collaborating on some computational activity. VOs are an emer...
The convergence of various multimedia communications that includes voice, video and data presents many opportunities for enabling unified communication but paradoxically leads to ...
Paola Boettner, Mansi Gupta, Yali Wu, Andrew A. Al...