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NETGAMES
2005
ACM
15 years 3 months ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle
77
Voted
IPPS
2007
IEEE
15 years 3 months ago
Explaining StGermain: An aspect oriented environment for building extensible computational mechanics modeling software
HPC scientific computational models are notoriously difficult to develop, debug, and maintain. The reasons for this are multifaceted — including difficulty of parallel programm...
Steve Quenette, Louis Moresi, P. D. Sunter, Bill F...
87
Voted
TMC
2011
219views more  TMC 2011»
14 years 4 months ago
Optimal Channel Access Management with QoS Support for Cognitive Vehicular Networks
We consider the problem of optimal channel access to provide quality of service (QoS) for data transmission in cognitive vehicular networks. In such a network the vehicular nodes ...
Dusit Niyato, Ekram Hossain, Ping Wang
IEEESCC
2006
IEEE
15 years 3 months ago
Multiagent Policy Architecture for Virtual Business Organizations
A virtual organization (VO) is a dynamic collection of entities (individuals, enterprises, and information resources) collaborating on some computational activity. VOs are an emer...
Yathiraj B. Udupi, Munindar P. Singh
ACMSE
2009
ACM
15 years 1 months ago
Towards policy driven self-configuration of user-centric communication
The convergence of various multimedia communications that includes voice, video and data presents many opportunities for enabling unified communication but paradoxically leads to ...
Paola Boettner, Mansi Gupta, Yali Wu, Andrew A. Al...