We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...
A good number of biclustering algorithms have been proposed for grouping gene expression data. Many of them have adopted matrix norms to define the similarity score of a bicluste...
Three-way merging is a technique that may be employed for reintegrating changes to a document in cases where multiple independently modified copies have been made. While tools fo...
Petri Place/Transition (PT) nets are one of the most widely used models of concurrency. However, they still lack, in our view, a satisfactory semantics: on the one hand the "...
Designing a wide-area distributed hash table (DHT) that provides high-throughput and low-latency network storage is a challenge. Existing systems have explored a range of solution...
Frank Dabek, Jinyang Li, Emil Sit, James Robertson...