A visual representation of an object must meet at least three basic requirements. First, it must allow identification of the object in the presence of slight but unpredictable chan...
Christoph von der Malsburg, Jan Wieghardt, Rolf P....
Current practice in particle visualization renders particle position data directly onto the screen as points or glyphs. Using a camera placed at a fixed position, particle motions...
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Vortex breakdowns and flow recirculation are essential phenomena in aeronautics where they appear as a limiting factor in the design of modern aircrafts. Because of the inherent i...
Charles D. Hansen, Christoph Garth, Eduard Deines,...
Traditional flow volumes construct an explicit geometrical or parametrical representation from the vector field. The geometry is updated interactively and then rendered using an u...