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» A model for short-term content adaptation
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AIIDE
2007
15 years 2 months ago
Interactive Storytelling: A Player Modelling Approach
In recent years, the fields of Interactive Storytelling and Player Modelling have independently enjoyed increased interest in both academia and the computer games industry. The c...
David Thue, Vadim Bulitko, Marcia Spetch, Eric Was...
JPDC
2007
117views more  JPDC 2007»
14 years 11 months ago
Adversarial exploits of end-systems adaptation dynamics
Internet end-systems employ various adaptation mechanisms that enable them to respond adequately to legitimate requests in overload situations. Today, these mechanisms are incorpo...
Mina Guirguis, Azer Bestavros, Ibrahim Matta, Yuti...
MMS
2008
14 years 11 months ago
Mobile cinema: canonical processes for video adaptation
Nowadays, users not only want to watch digital videos on a PC but also use mobile devices to play back multimedia content. Video adaptation algorithms enable the visualization of ...
Stephan Kopf, Wolfgang Effelsberg
ATAL
2003
Springer
15 years 5 months ago
Authoring scenes for adaptive, interactive performances
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pr...
Patrick Gebhard, Michael Kipp, Martin Klesen, Thom...
CGF
2006
118views more  CGF 2006»
14 years 12 months ago
Texture Adaptation for Progressive Meshes
Level-of-detail modeling is a vital representation for real-time applications. To support texture mapping progressive meshes (PM), we usually allow the whole PM sequence to share ...
Chih-Chun Chen 0002, Jung-Hong Chuang