We present the architecture and practical VLSI implementation of a 4-Tb/s single-stage switch. It is based on a combined input- and crosspoint-queued structure with virtual output...
Checkpointing is a widely used mechanism for supporting fault tolerance, but notorious in its high-cost disk access. The idea of memory-based checkpointing has been extensively stu...
Abstract. Many context-aware systems have been demonstrated in lab environments; however, due to some difficulties such as the scalability and privacy issues, they are not yet prac...
Wei Li, Martin Jonsson, Fredrik Kilander, Carl Gus...
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Distributed constraint optimization (DCOP) provides a framework for coordinated decision making by a team of agents. Often, during the decision making, capacity constraints on age...