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» A realistic camera model for computer graphics
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BMVC
2010
14 years 7 months ago
Discriminative Topics Modelling for Action Feature Selection and Recognition
This paper presents a framework for recognising realistic human actions captured from unconstrained environments. The novelties of this work lie in three aspects. First, we propos...
Matteo Bregonzio, Jian Li, Shaogang Gong, Tao Xian...
PG
2007
IEEE
15 years 4 months ago
Illumination Brush: Interactive Design of All-Frequency Lighting
We present an appearance-based user interface for artists to efficiently design customized image-based lighting environments. 1 Our approach avoids typical iterations of paramete...
Makoto Okabe, Yasuyuki Matsushita, Li Shen, Takeo ...
PG
2007
IEEE
15 years 4 months ago
Freeform Image
In this paper we present a technique for image deformation in which the user is given flexible control over what kind of deformation to perform. Freeform image extends available ...
Thomas Schiwietz, Joachim Georgii, Rüdiger We...
PG
2000
IEEE
15 years 2 months ago
Rendering Iridescent Colors Appearing on Natural Objects
Iridescent colors appearing on natural objects, such as the feathers of a hummingbird, surfaces inside seashells, and shells of beetles, are beautiful and impressive. The cause of...
Hideki Hirayama, Yoshiki Yamaji, Kazufumi Kaneda, ...
GRAPHICSINTERFACE
2003
14 years 11 months ago
Silhouette-Based 3D Face Shape Recovery
The creation of realistic 3D face models is still a fundamental problem in computer graphics. In this paper we present a novel method to obtain the 3D shape of an arbitrary human ...
Jinho Lee, Baback Moghaddam, Hanspeter Pfister, Ra...