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NETGAMES
2003
ACM
15 years 2 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
IPPS
2010
IEEE
14 years 7 months ago
PreDatA - preparatory data analytics on peta-scale machines
Peta-scale scientific applications running on High End Computing (HEC) platforms can generate large volumes of data. For high performance storage and in order to be useful to scien...
Fang Zheng, Hasan Abbasi, Ciprian Docan, Jay F. Lo...
SENSYS
2010
ACM
14 years 7 months ago
Meeting ecologists' requirements with adaptive data acquisition
Ecologists instrument ecosystems to collect time series representing the evolution in time and space of relevant abiotic and biotic factors. Sensor networks promise to improve on ...
Marcus Chang, Philippe Bonnet
GIS
2004
ACM
15 years 10 months ago
Grid metadata catalog service-based OGC web registry service
Grid is a promising e-Science infrastructure that promotes and facilitates the sharing and collaboration in the use of distributed heterogeneous resources through Virtual Organiza...
Peisheng Zhao, Aijun Chen, Yang Liu, Liping Di, We...
WWW
2009
ACM
15 years 10 months ago
Efficient overlap and content reuse detection in blogs and online news articles
The use of blogs to track and comment on real world (political, news, entertainment) events is growing. Similarly, as more individuals start relying on the Web as their primary in...
Jong Wook Kim, Jun'ichi Tatemura, K. Selçuk...