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» A simplified modeling approach for human system interaction
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ICCV
2009
IEEE
14 years 11 months ago
Learning to predict where humans look
For many applications in graphics, design, and human computer interaction, it is essential to understand where humans look in a scene. Where eye tracking devices are not a viable ...
Tilke Judd, Krista A. Ehinger, Frédo Durand...
CVPR
2011
IEEE
14 years 9 months ago
From 3D Scene Geometry to Human Workspace
We present a human-centric paradigm for scene understanding. Our approach goes beyond estimating 3D scene geometry and predicts the “workspace” of a human which is represented...
Abhinav Gupta, Scott Satkin, Alyosha Efros, Martia...
SIGCSE
2002
ACM
218views Education» more  SIGCSE 2002»
15 years 1 months ago
Participatory design in a human-computer interaction course: teaching ethnography methods to computer scientists
Empirical evidence shows the ability for computer technology to deliver on its promises of enhancing our quality of life relies on how well the application fits our understanding ...
Jerry B. Weinberg, Mary L. Stephen
CVPR
2009
IEEE
1962views Computer Vision» more  CVPR 2009»
16 years 8 months ago
Histograms of Oriented Optical Flow and Binet-Cauchy Kernels on Nonlinear Dynamical Systems for the Recognition of Human Actions
System theoretic approaches to action recognition model the dynamics of a scene with linear dynamical systems (LDSs) and perform classification using metrics on the space of LDSs, ...
Rizwan Chaudhry, Avinash Ravichandran, Gregory D. ...
DAGSTUHL
2006
15 years 3 months ago
System model for UML -- The interactions case
Previous works define the notion of system model, which provides a formal basis for the definition of the semantics of a distributed object-oriented modelling language. This articl...
María Victoria Cengarle