Sciweavers

33 search results - page 3 / 7
» A social metaphor-based 3D virtual environment
Sort
View
CHI
2004
ACM
14 years 6 months ago
Physically large displays improve path integration in 3D virtual navigation tasks
Previous results have shown that users perform better on spatial orientation tasks involving static 2D scenes when working on physically large displays as compared to small ones. ...
Desney S. Tan, Darren Gergle, Peter Scupelli, Rand...
SEKE
2009
Springer
14 years 1 months ago
An Agent-based Centralized e-Marketplace in a Virtual Environment
In this paper we present the design and implementation of an agent-mediated B2C e-Marketplace as part of the social and immersive 3D e-Tourism environment “Itchy Feet”. Custom...
Ingo Seidel, Markus Gärtner, Josef Froschauer...
CHI
2011
ACM
12 years 10 months ago
Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment
This paper presents the first in-depth evaluation of a large multi-format virtual conference. The conference took place in an avatar-based 3D virtual world with spatialized audio,...
Thomas Erickson, N. Sadat Shami, Wendy A. Kellogg,...
JCHE
2010
120views more  JCHE 2010»
13 years 1 months ago
The virtual campus of the future: stimulating and simulating civic actions in a virtual world
This paper presents a pre-orientation program for incoming college students, Active Citizenship through Technology (ACT), that engaged students in civic dialogue early in their aca...
Marina Umaschi Bers, Clement Chau
ICWSM
2010
13 years 8 months ago
Modeling Group Dynamics in Virtual Worlds
In this study, we examine human social interactions within virtual worlds and address the question of how group interactions are affected by the surrounding game environment. To i...
Fahad Shah, Gita Reese Sukthankar, Chris Usher