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CGF
2008
165views more  CGF 2008»
15 years 5 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita
CGF
2000
110views more  CGF 2000»
15 years 4 months ago
Directional Discretized Occluders for Accelerated Occlusion Culling
We present a technique for accelerating the rendering of high depth-complexity scenes. In a preprocessing stage, we approximate the input model with a hierarchical data structure ...
Fausto Bernardini, James T. Klosowski, Jihad El-Sa...
IPPS
2010
IEEE
15 years 2 months ago
Parallelization of tau-leap coarse-grained Monte Carlo simulations on GPUs
The Coarse-Grained Monte Carlo (CGMC) method is a multi-scale stochastic mathematical and simulation framework for spatially distributed systems. CGMC simulations are important too...
Lifan Xu, Michela Taufer, Stuart Collins, Dionisio...
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IPPS
2010
IEEE
15 years 2 months ago
MMT: Exploiting fine-grained parallelism in dynamic memory management
Dynamic memory management is one of the most expensive but ubiquitous operations in many C/C++ applications. Additional features such as security checks, while desirable, further w...
Devesh Tiwari, Sanghoon Lee, James Tuck, Yan Solih...
ICCV
2009
IEEE
15 years 2 months ago
Realtime background subtraction from dynamic scenes
This paper examines the problem of moving object detection. More precisely, it addresses the difficult scenarios where background scene textures in the video might change over tim...
Li Cheng, Minglun Gong