Sciweavers

491 search results - page 8 / 99
» A streaming algorithm for surface reconstruction
Sort
View
GRAPHICSINTERFACE
2007
15 years 1 months ago
Point-based stream surfaces and path surfaces
We introduce a point-based algorithm for computing and rendering stream surfaces and path surfaces of a 3D flow. The points are generated by particle tracing, and an even distrib...
Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskop...
GECCO
2007
Springer
198views Optimization» more  GECCO 2007»
15 years 5 months ago
On the design of optimisers for surface reconstruction
In many industrial applications the need for an efficient and high-quality reconstruction of free-form surfaces does exist. Surface Reconstruction – the generation of CAD models...
Tobias Wagner, Thomas Michelitsch, Alexei Sacharow
ICCV
2009
IEEE
16 years 4 months ago
Template-Free Monocular Reconstruction of Deformable Surfaces
It has recently been shown that deformable 3D surfaces could be recovered from single video streams. However, ex- isting techniques either require a reference view in which the ...
Aydin Varol, Mathieu Salzmann, Engin Tola, Pascal ...
HLK
2003
IEEE
15 years 5 months ago
Generic Deformable Implicit Mesh Models for Automated Reconstruction
Deformable 3–D models can be represented either as explicit or implicit surfaces. Explicit surfaces, such as triangulations or wire-frame models, are widely accepted in the Comp...
Slobodan Ilic, Pascal Fua
3DPVT
2004
IEEE
151views Visualization» more  3DPVT 2004»
15 years 3 months ago
Spacetime-Coherent Geometry Reconstruction from Multiple Video Streams
By reconstructing time-varying geometry one frame at a time, one ignores the continuity of natural motion, wasting useful information about the underlying video-image formation pr...
Marcus A. Magnor, Bastian Goldlücke