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» A study in play, pleasure and interaction design
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CHI
2004
ACM
16 years 1 days ago
Evaluating interactive information retrieval systems: opportunities and challenges
Information retrieval or search plays an important role in a wide range of information management and electronic commerce tasks. In spite of the importance of information retrieva...
Nicholas J. Belkin, Susan T. Dumais, Jean Scholtz,...
DIGRA
2005
Springer
15 years 5 months ago
Build It to Understand It: Ludology Meets Narratology in Game Design Space
Building experimental games offers an alternative methodology for researching and understanding games, beyond what can be understood by playing and studying existing games alone. ...
Michael Mateas, Andrew Stern
CHI
2000
ACM
15 years 4 months ago
curlybot: designing a new class of computational toys
We introduce an educational toy, called curlybot, as the basis for a new class of toys aimed at children in their early stages of development – ages four and up. curlybot is an ...
Phil Frei, Victor Su, Bakhtiar Mikhak, Hiroshi Ish...
HCI
2007
15 years 1 months ago
New Type of Auditory Progress Bar: Exploration, Design and Evaluation
In this paper, we focus on the method to explore a different type of auditory progress bar by analyzing the characteristics of the visual progress bar and contexts of auditory appl...
Shuo Hsiu Hsu, Cécile Le Prado, Stép...
CHI
2011
ACM
14 years 3 months ago
Designing sports: a framework for exertion games
Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exert...
Florian Mueller, Darren Edge, Frank Vetere, Martin...