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» A study in play, pleasure and interaction design
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CANDC
2005
ACM
15 years 1 months ago
Gesture and response in field-based performance
Ambience and immersive technological environments allow us to explore some basics of human pragmatics that lie beyond linguistics, intentionality and the subject-agency perspectiv...
Sha Xin Wei, Satinder P. Gill
INFOVIS
2005
IEEE
15 years 5 months ago
Vizster: Visualizing Online Social Networks
Recent years have witnessed the dramatic popularity of online social networking services, in which millions of members publicly articulate mutual "friendship" relations....
Jeffrey Heer, Danah Boyd
ACMACE
2006
ACM
15 years 3 months ago
Use of eye movements for video game control
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
J. David Smith, T. C. Nicholas Graham
COGSR
2010
102views more  COGSR 2010»
14 years 6 months ago
Emergence of self-organized symbol-based communication in artificial creatures
In this paper, we describe a digital scenario where we simulated the emergence of self-organized symbol-based communication among artificial creatures inhabiting a virtual world of...
Angelo Loula, Ricardo R. Gudwin, Charbel Niñ...
CHI
2010
ACM
15 years 6 months ago
Blowing in the wind: unanchored patient information work during cancer care
Patients do considerable information work. Technologies that help patients manage health information so they can play active roles in their health-care, such as personal health re...
Predrag V. Klasnja, Andrea Civan-Hartzler, Kenton ...