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» A study in play, pleasure and interaction design
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ACMACE
2009
ACM
15 years 3 months ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier
FUNGAMES
2010
14 years 10 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
15 years 5 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
HUC
2010
Springer
14 years 9 months ago
A holistic multipurpose life-log framework
Life-log systems have a wide range of usages from memory augmentation to health monitoring. Recent advances in pervasive devices and sensor networks enable us to create tools that...
Reza Rawassizadeh
CODES
2007
IEEE
15 years 3 months ago
A computational reflection mechanism to support platform debugging in SystemC
System-level and Platform-based design, along with Transaction Level modeling (TLM) techniques and languages like SystemC, appeared as a response to the ever increasing complexity...
Bruno Albertini, Sandro Rigo, Guido Araujo, Cristi...