This paper presents Tangible Tracking Table, an interactive tabletop display, and Optical Chess, a strategy game. We discuss the design and implementation of both systems and repo...
David Joyner, Chih-Sung (Andy) Wu, Ellen Yi-Luen D...
This paper presents an adaptive tit-for-tat strategy and a study of its behavior in spatial IPD games. The adaptive tit-for-tat strategy is shown elsewhere to demonstrate high perf...
To gain insights into the neural basis of such adaptive decision-making processes, we investigated the nature of learning process in humans playing a competitive game with binary ...
Existing gaming controllers are limited in their end-user configurability. As a complement to current game control technology, we present the VoodooIO Gaming Kit, a real-time adap...
Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny...
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...