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CF
2009
ACM
15 years 8 months ago
Wave field synthesis for 3D audio: architectural prospectives
In this paper, we compare the architectural perspectives of the Wave Field Synthesis (WFS) 3D-audio algorithm mapped on three different platforms: a General Purpose Processor (GP...
Dimitris Theodoropoulos, Catalin Bogdan Ciobanu, G...
IJCAI
1989
15 years 3 months ago
Real-Time AI Systems: A Definition and An Architecture
Speed alone is insufficient for real-time performance. We define real-time performance in terms of speed, responsiveness, timeliness, and graceful adaptation. We claim that all fo...
Rajendra T. Dodhiawala, N. S. Sridharan, Peter Rau...
113
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CODES
2006
IEEE
15 years 7 months ago
Generic netlist representation for system and PE level design exploration
Designer productivity and design predictability are vital factors for successful embedded system design. Shrinking time-to-market and increasing complexity of these systems requir...
Bita Gorjiara, Mehrdad Reshadi, Pramod Chandraiah,...
IPPS
2007
IEEE
15 years 8 months ago
DejaVu: Transparent User-Level Checkpointing, Migration, and Recovery for Distributed Systems
In this paper, we present a new fault tolerance system called DejaVu for transparent and automatic checkpointing, migration, and recovery of parallel and distributed applications....
Joseph F. Ruscio, Michael A. Heffner, Srinidhi Var...
ICN
2001
Springer
15 years 6 months ago
A System Level Framework for Streaming 3-D Meshes over Packet Networks
In this paper, a system-level framework is proposed for 3-D graphics streaming. The proposed architecture is scalable with respect to the variations in both bandwidth and channel e...
Ghassan Al-Regib, Yucel Altunbasak